Manfred Mohr is a pioneer of algorithmic digital art. His long investigation of computer-generated geometry and multidimensional hypercubes anchors the conceptual rigour of rule-based drawing.
Vera Molnár used simple systems, variation, and productive disorder to expand the possibilities of computer drawing. Her plotter works are a foundational precedent for allowing rules and small deviations to coexist.
Karsten Schmidt is a computational designer, artist, educator, and open-source author. His long-running work on geometry, noise, form finding, digital fabrication, and generative tools is a significant reference for Algorithmics: code developed as a practical drawing and making instrument.
Julien Gachadoat (v3ga) develops generative drawing from simple graphic rules, monochrome geometry, repetition, and randomness. His plotter works make a direct bridge between code, vector structure, and pencil on paper.
Maks Surguy is a digital artist, design technologist, and plotter enthusiast working across generative code, drawing robots, and physical algorithmic artworks. His practice is a useful reference for the relation between software tools, vector systems, and plotted ink.
Joanie Lemercier’s Paysages Possibles brings algorithmic landscapes into plotter drawing: a machine traces dense lines on paper, making computational terrain physical and durational.
Dan Catt’s CATT PRINT research-and-development practice is a useful contemporary reference for generative systems developed through code, iteration, and physical output.
Tyler Hobbs works with algorithms, plotters, and paint. His attention to the exchange between programmed structure, organic variation, and material outcome is a useful reference for plotted drawing.