ALGORITHMICS / STUDIES / UNTITLED V2

Untitled V2

“The idea becomes the machine that makes the art.” — Sol LeWitt

01 / Surface is a square-grid geometry primitive in inferred units. The SVG stage maps those units to a physical output only at export.

Surface
Perlin engine
Iteration 0
SVG output
01 / THREE.JS SURFACE
Perspective camera
02 / SVG SURFACE
100%

Perlin engine reference

Spatial frequency
Controls how quickly the Perlin field changes across the Surface. Lower values produce broader, smoother variation; higher values produce more rapid variation between nearby points. Default: 1.75.
Iteration phase
Controls the distance travelled through the field for each iteration. Zero holds the distortion still; lower values change it gradually; higher values change it more between frames. Negative values reverse direction. Default: 0.0125.
Animation rate
Controls the number of iterations per second. Default: 30.
Motion speed
Iteration phase multiplied by animation rate. At the defaults: 0.0125 × 30 = 0.375 Perlin-coordinate units per second.